"The Language of Games: Nouns"
As you get through our next and final lab, it’ll become clearer how games are interactive experiences and the newest media that utilizes creative communication to tell stories between creater, user, and device.
Games have come a long way in a very short time, and are still learning how to use IxD and UxD practices to create working environments that immerse players in artifical worlds. Over the last handful of “Group Think” forums we’ll explore some of the elements of game design that accomplish this, utilizing a game you select from the options below.
Explore: Games, Genres, and the Unity Engine
Since we’ll be discussing the “language of games,” it’s only fair we become aquainted with some of its terminology.
What is a Game?
What is a Game Engine?
A game engine is basically a software development kit on which to build games. Games can be built without using a engine, but having access to pre-developed toolkits, libraries, and scripts can greatly ease and speed-up the creation process. Consider travelling from Point A to Poit B. You can get there by walking, but it’s faster and more efficient to drive - although more costly.
What is a Game Genre?
Just like with film and literature, video games are categorized by genre. Unlike film and literature genres, however, game genres detail a game’s type of challenge, rather than its contents. There are umbrella genres like “action” and specific sub-genres, like “shooter” or “survival.”
For example, you can have fantasy, adventure, or role-playing games that have completely different goals, but can all be categorized as platformers. A platformer (either 2D or 3D) is, at its core, a game where players must jump over suspended platforms or obstacles to complete challenges.
Many early video games were platformers, such as Super Mario Bros. (1985) and Sonic the Hedgehog (1991). This genre has made a large resurgance since game engines have become widely available, due to its lower-learning curve and tried-and-true mechanics.
Since you’re building a platformer in Unity, you should take some time to see what this engine (and this genre) is capable of, and what professionals are making! Please select one of the games below, and play it over the course of the Games module. You will be expected to share your expoloration of design through playing this game in your upcoming “Group Think” discussions.
NOTE: You can purchase these games for any device or platform, from any service. Steam is just a suggestion (for Mac and PC users without consoles).
* Denotes game was built using the Unity engine.
Platformer Sub-Grene: Metroidvania
The Metroidvania sub-genre includes 2D platformers which follow the design structure pioneered by the Metroid and Castlevania titles.
Video games in this model have an emphasis on exploratory structure, but access to parts of the world is often limited by doors or other obstacles that can only be passed once the player has acquired special items, tools, weapons or abilities within the game.
Choice A: Ori and the Blind Forest(Def. Ed., 2016)
Platform: PC, Xbox
Access: Steam, $19.99
Approx. Playtime: 10 hrs
Recommended for: Those looking for a more artistic, dramatic, and narrative experience. Watch Review
Choice B: Guacamelee! (Gold Ed., 2013)
Platform: PC, Mac, PlayStation, Wii U
Access: Steam, $14.99
Approx. Playtime: 9 hrs
Recommended for: Those who enjoy bright, humorous games just on this side of ridiculous. Watch Review
Platformer Sub-Genre: Run ‘n’ Gun
The run-and-gun (or run ‘n’ gun) sub-genre includes video games in which the player generally controls a lone gunman as they travel on foot through levels defeating enemies.
Run-and-gun games are often defined as a mix between platformers and shoot ‘em ups, are generally side-scrollers, and are notable for often featuring enjoyable co-operative gameplay.
Choice C: Broforce (2015)*
Platform: PC, Mac, PlayStation
Access: Steam, $14.99
Approx. Playtime: 8 hrs
Recommended for: Lovers of '80s and '90s action films, musk, swearing, and gratutious destruction. Watch Review
Choice D: Cuphead (2017)*
Platform: PC, Xbox
Access: Steam, $19.99
Approx. Playtime: 11 hrs
Recommended for: Those who enjoy classic cartoons - with a dark twist - and aren't afraid of a challenge. Watch Review
Viewing: The Lanugage of Games, Part 1: “Nouns”
Welcome to the games module!
Choose a game from the options listed up above. Using this selection, we’re going to discuss “the language of games,” while you have the opportunity to apply those concepts (albeit on a much smaller scale) in your own game for Lab 5.
What do I mean by “the language of games?” Well, most media has it’s own language. You’re most likely familiar with cinema, and how camera angles, character blocking, and even score can be used to present non-verbal concepts like power, fear, or excitement. Games are no different.
For the purpose of our class, we’re going to consider four core parts:
- The “nouns” - characters, rules, controls that present the game concepts.
- The “adjectives” - the art and styling that create the tone.
- The “verbs” - mechanics and actions required to play.
- The “adverbs” - how much of the mechanic, and when they’re used (gamefeel).
Characters, Rules, Controls, Objectives:
Let’s being with the “nouns,” and how they come together in a game:
Lab: “The Rantler,” Part 1: Sprites and Characters
If you haven’t already, download the free version of the Unity engine.
Together with Unity, we’re going to build a 2D Platformer starring the “Rantler,” a lone character in a fantastical world of phsyics, collectable objects, and hazards!
NOTE: Lab 5 spans four parts. You will only turn in one assignment for this entire lab, at the very end (as your completed game).
Part 1 focuses on importing and animating character sprites, and how that character is controlled within an enviroment.
Please login to Moodle when you are ready to access lab materials and requirements.
Interested in Learning More?
We may be small, but we’re glad to offer you additional (and excellent) places to go if you’re interested in learning more.
Introduction to Characters in Unity
More from Missoula’s own Seazen Studio!
Note that you can download the scripts so you won’t have to write any code yourself.
Creating Your Own Custom Characters
You can make your own sprite sheets, or find one online. There are countless ones available, including classic game characters like Zelda and Sonic!
There is no project for this topic.